Why We Test Everything on a Mid-Range Phone First
Reviewers love flagship phones because everything runs at 60 frames without breaking a sweat. That's exactly why we don't start there. Most readers carry mid-range hardware, and a game that sings on a top-tier phone can crawl on the device you actually own.
We keep one steady mid-range test phone for the first pass of every review. If a strategy game drops frames during a big wave, or a tower defence map stutters when the screen fills with projectiles, we note it plainly.
Battery matters too. A game that eats twenty percent in half an hour changes how you play it. That kind of detail rarely shows up in polished trailers, so we measure it ourselves.
It's slower this way, but it's honest. The whole point is that our notes match your experience, not some ideal setup you'll never buy.
